DISCUSSION Public Input for Codex Launch

Discussion in 'Codex Discussion' started by Sovereign, Jun 23, 2021.

  1. Sovereign

    Sovereign Head Admin
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    As development of the Codex is underway, I want to solicit public input as to how to shape Codex to best serve the community. To that end, please offer your thoughts as to how this could best be achieved.

    This is a relatively informal and free-flowing discussion so feel free to bring up anything relevant to the Codex as you wish, but if you can't here's a few questions to help guide you.

    • What in the Codex worked well? What about it worked well?
    • What in the Codex didn't work? What about it didn't work?
    • What do you want to see from Codex? How can Codex help supplement your roleplay experience?
    • If you have experience with similar systems, what did you like about your experience?
    • If you have experience with similar systems, what made you reluctant or unwilling to use it?
     
  2. The Wolf

    The Wolf OOC ACCOUNT
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    • What in the Codex worked well? What about it worked well?
    The Codex worked well as a reference guide. It was a place to consolidate all the non-Technological submissions, and allow them to be utilized for RP experiences and collaboration. Lore was a newer feature, which, I never cared for because you're writing your own Lore as you go and historical items were usually put on your characters sheet - in some capacity.

    The flow. There really weren't many hiccups that I saw in the Codex.

    • What in the Codex didn't work? What about it didn't work?
    I believe adding Lore and Location submissions to the Codex. Some submissions, co-aligned with Foundry submissions. Shipyards and Starships would be a Foundry issue, not a Codex issue. I also believe NPC creation (Much like others) weren't regulated enough, especially when you have a million Ewoks in X-Wings flying into battle. Planets with infinite resources, or rare items that were known in Lore and Canon to be specifically in one area of the Galaxy.
    • What do you want to see from Codex? How can Codex help supplement your roleplay experience?
    I want to see some type of deeper immersion. Some level of regulation that prevents the chaotic free for all and mad scramble to get resources and ways to make your character more relevant and powerful than another. Substance, if you will. The Codex would be a great asset for Canon items, as opposed to the Foundry. Who has them, regulates and controls them, their purpose - more of a way to keep things sane and in line.
    • If you have experience with similar systems, what did you like about your experience?
    The ability to help people shape their vision and creations, atleast from my point. As far as being someone to submit these creations, I enjoyed fleshing out my creations for others to use and appreciate.
    • If you have experience with similar systems, what made you reluctant or unwilling to use it?
    I was never unwilling to use it. I found it as an extension of my creative aspirations.
     
    Rynn Vizsla likes this.
  3. Deebo

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    I personally see and treat all NPCs as exactly as they are. NPCs. They are fluff imo and help enrich roleplay. They should be added in according to the situation on mass or not but they all are in the end not to be treated as Playable characters. They can die without permission needed. Why I have no issue with the un-regulation of NPCs, altho I do agree they should be uber powerful too.

    Over all for Codex Id like to see a place where writers can enrich RP, much like how Foundry should work, Codex for lore texts, planets, plants, animals, NPC's, locations, etc. I would love it if w/e template is used would be non-mandatory. Id love to be able to use a picture from PS instead of just text for codex or foundry. I like options and I like creating stuff.

    Help explore more fun ways to create submissions into these places without copy pasta a template and filling out the info.
     
    Rynn Vizsla likes this.
  4. Eris

    Eris ᴛʜᴇ Qᴜᴇᴇɴ ᴏꜰ ʜᴇᴀʀᴛꜱ

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    • What was good about the codex?
    The codex was full of amazingly creative ideas that added so much to the roleplaying world. The addition of a codex creates an open world opportunity for people who may not be completely Star Wars mad to carve out a place for themselves on the board. Sometimes they were niche and never used and sometimes people went mad for them. Whichever it was, it always added something to the board that made it a fun and exciting place to be as well as helping Star Wars rp branch out overall and become a place that everyone could fit into. For me, the codex was one of the reasons I joined in the first place and was one of the places where I felt I had the most creative freedom to write about things that truly sparked the muse.

    I liked the fact that everything save for planets was auto approved and only recalled if a codex judge deemed it to break the rules in any way. For me, that opened the doors for creativity even more because people weren’t making something then having to wait days or even weeks to be able to use it, which was too long a time and most people forgot or lost their muse for what they had made by then.

    • What in the Codex did not work?
    I did not like the organisation of the templates, especially when it came to creating items that had a rather broad yet vague description such as “lore”. I think “armies” and “fleets” from this category should have been included in “npcs” and not “lore”, and I also think that that “lore” should include further a template for force powers, which I often saw highly requested but consistently turned down. I think it could be as easy to regulate as the creation of planets by having a double-layered approval consisting of at least one admin.

    And if I’m being really nit-picky, from a staffing point of view, I believe that the codex should have had a dedicated judge for each category (they would not have to solely judge that category but it would be theirs to oversee) and the rest free-floating. Often, though things were auto-approved, I saw a lot of people getting upset or irritated that it was taking so long for that sweet, sweet approval. Judges and admins are a voluntary position, but I think it was something that was easy to fix by having a dedicated judge whose primary job would have been to go through their specific category once or twice a week to make sure nothing lingered longer than necessary. It wasn’t a huge problem and sure, people could have just been more patient, but coming from a staff and a creator point of view, it could definitely be fixed with little to no extra effort required.

    • What do you want to see from codex? How can codex help supplement your roleplay experience?
    I would like to see staff being more proactive about the creations in the codex, and to some extent the factory. For example, I think the inclusion of canon items like The Wolf mentioned above could be a useful and exciting experience for members. They would have to be tightly regulated and I think something that staff had primary control over, but it would open the doors for some interesting and creative roleplay.

    Staff could hold open roleplay competitions judged in a similar way to invasions (quick examples: board-wide Olympics, survivalist comps, puzzle mazes, last man standing) for a chance to win canon items. With creative competitions, you could have members create locations that are used in future timeline updates or used for board-wide threads, giving all members a genuine and honest chance of being part of something bigger than their own private or faction threads. Requires more polishing than that but I think it could work!

    Creative competitions would be a fun and intriguing way of drawing attention to the amazing things that people have the mind to create in the codex. And the roleplay competitions would (hopefully) bringing together the entire board from time to time. Including people who may not normally feel confident enough to join in open threads posted by other members.

    • If you had experience with similar systems, what did you like about your experience?
    Again, mostly what I’ve listed above. It’s a creative outlet for people who may not necessarily want their roleplay to fall under the banner of “typical” Star Wars roleplay. I liked the freedom it gave people; I liked the fact that people could break away from canon Star Wars with it. At the end of the day, this is a roleplay and not a rigid storyline.

    • If you have experience with similar systems, what made you reluctant to use it?
    Nothing really! Love me some codex.

    Sorry for the rant.
     
    Jacen Novastar likes this.