DISCUSSION Public Input for Foundry Launch

Discussion in 'Foundry Discussion' started by Sovereign, Jun 23, 2021.

  1. Sovereign

    Sovereign Head Admin
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    As development of the Foundry is underway, I want to solicit public input as to how to shape Foundry to best serve the community. To that end, please offer your thoughts as to how this could best be achieved.

    This is a relatively informal and free-flowing discussion so feel free to bring up anything relevant to the Foundry as you wish, but if you can't here's a few questions to help guide you.

    • What in the Foundry worked well? What about it worked well?
    • What in the Foundry didn't work? What about it didn't work?
    • What do you want to see from Foundry? How can Foundry help supplement your roleplay experience?
    • If you have experience with similar systems, what did you like about your experience?
    • If you have experience with similar systems, what made you reluctant or unwilling to use it?
     
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  2. The Wolf

    The Wolf OOC ACCOUNT
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    Ah, my favorite place. All things technical and the whirly gizmos!

    • What in the Foundry worked well? What about it worked well?
    At one point, regulation. It kept things in line, regulation of items through restricted or just not being allowed outright. It kept a specific balance between obtainable technology and utter bullshit that would cause havoc in an RP scenario.
    • What in the Foundry didn't work? What about it didn't work?
    Asking for hyperlinks to common things. Asking for a five page development solo thread for something perceived as complicated. On the flipside, allowing everyone to have anything to satisfy the instant gratification. Not asking for some additional work or clarification on more complex submissions.
    • What do you want to see from Foundry? How can Foundry help supplement your roleplay experience?
    Regulation within reason.

    The Foundry can help by allowing development of specific weapon systems that may or may not be utilized to outgun your enemy - sure, it's all about writing but if you have a handy piece of hardware that is bigger than the other guy's - well, you might just come out ontop.
    • If you have experience with similar systems, what did you like about your experience?
    Creativity, creativity, creativity. There was always something to be made, something to try to tilt the tide of war in the favor of my side.
    • If you have experience with similar systems, what made you reluctant or unwilling to use it?
    The over regulation, the multiple unfounded reasons to make things instant. Why submit something when you can say you have it anyways without any work. Sure, people can ignore it but...doesn't change the fact.
     
  3. Deebo

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    I'd like to see certain materials limited. Like Mandalorian Iron and the like. In canon it was rare I think it should be here too. Could explore multiple different writing challenges to get this result too. For the most part that's all I gotta say about this area. I don't normally use features like these alot. I like to stick to canon technology due to no need for approval.
     
  4. Maxim Fel

    Maxim Fel Imperator
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    My one gripe about the foundries of old is that by god...did the tech get out of hand. It kind of became a series of one uppings that eventually made the tech feel less and less like star wars. Not sure how one would fix this issue, aside maybe rules that box in the kind of tech that can be made, or if its just inevitable. Something to think about at least.
     
  5. Corin

    Corin Nomad
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    I vibe with this. I'm perfectly find having to grind for materials, or for tech using these materials to have unique restrictions to them.

    Powercreep actually makes everything worse. I agree entirely with this point.

    Personally, I'd suggest adopting a system, not unlike a TTRPGs point-buy system. Assign a certain number of "points" that can be used to buy ratings, materials, etc. That way you have a limited range of what is and isn't actually possible for tech, so there is a very obvious ceiling and level of scaling. There's no reason you need a 1000000k kilometer ship that can launch a million starfighters from it to conquer a planet. A single star destroyer was usually enough for a planetary invasion. That's the energy I want for tech, not the braindead "BIG GUN GO BLAM" shit we're all familiar with.

    The content we should care about with tech is how it's implemented in writing, not how it can be used to cuck other writers. People being sneaky with subs or one-upping one another is a toxic mentality that can very easily bleed over into the community.

    I don't think the foundry should be a major focus in a Star Wars writing community. It should be an accessory, a means to allow players to leave their mark within the universe, rather than blur the lines and make space marines on Tatooine.
     
  6. Tarre Priest

    Tarre Priest Till the Body is Cold
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    As someone who enjoys this kind of aspect or lore creation in past places, I have to agree with a lot said here.

    This is something I feel is kind of needed more so for lore/history sake, rather than min/maxing. Because no matter what you make, there is always a "weakness" to it. Or it can be destroyed/beaten/countered.

    The one problem that comes up from most places that allow creation of technology is a hard set on numbers, ratings or point systems. It leads to this idea that "I have a gun that can pierce through armor cus its super good at that." against a guy who says "My armor can withstand that so its moot."

    It becomes a numbers game pretty quick, and any action to reduce this so that a foundry is more of just a Lore set up for what the weapon/tech/armor/ship is, so people get the idea of what it can do, its meant to do this, but won't be 100% effective. If there was no foundry, then it would be ENTIRELY dependent upon the writing and ability to perform this.

    I feel the Foundry should stay away from point or rating systems so then it doesn't create some kind of "Arms race."

    "My sword is super cool because its Force-Imbued and it can do all this."
    "Cool, now remember that it is a fluff piece, and can't be used in context of being able to cut a star destroyer in half because you have a connection to the force."

    As what Corin stated, Rating systems create toxicity.

    Which is why I have made my above statement. Having a rating systems provides the avenue for one to say. "My weapon is better because this." Rather than something along the lines of "Its really cool, and is meant to do this, but its not infallible."
     
  7. Rynn Vizsla

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    For me, world-building and tech creation are one in the same. I enjoy them both immensely, and always hated the balancing act - as what I would often would consider "average" wouldn't be considered average by someone else, and I'd have to spend hours, days, and sometimes weeks trying to prove my point. I'm getting too old for that, lol. So, I would like to see that changed here for Odyssey, and after reading everyone's messages - it seems I'm not alone in that respect.

    Personally, I'd like to do away with any rating systems and the like. I'd rather have the Foundry act like a repository that details what each bit of tech's capable of - since they're essentially flavour text to our Roleplay's. In many respects, I'd love to see something like the entries FFG uses for their technologies utilized, in some fashion, here on Odyssey. As an example, I clipped an image from the EotE Rulebook to serve as an example.

    Naturally, I don't expect us to adopt the whole strain threshold, and various other details that are a part of FFG's system. But, having essentially a datasheet would be dope - in my mind. A place for us to explain the history and notable capabilities of whatever it is we're making, and listing out what's available for someone to use. Could even list the advantages of the technology and some noted drawbacks to help others utilize and understand these entries better when Roleplaying, etc.

    Which is something that basically reinforces Tarre's and Corin's post. Haha #ParrotTime
     
    #7 Rynn Vizsla, Jul 1, 2021
    Last edited: Jul 1, 2021
  8. Orv Dainlei

    Orv Dainlei Relax, I’m A Semiprofessional
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    One thing that I see many others mentioning is the ratings.

    In the past when I have made subs, I'll get the classic "your sub is 1 rating over, fix it or it will never work in Star Wars." After dropping down one rating on a system that doesn't even matter, all of a sudden the ship is perfectly fine. When in reality, ratings are mostly BS in my opinion.

    For example, speed is one rating that has only once come into play in my writing. So they how come it is so important that it needs to have its own rating system? Like, how often have you seen two starfighters in a dogfight, and one of them wins the battle solely based on becuase the other one "was faster." Yet out of X points avalible for a sub, I still have to put a certain amount of points into that system.

    This is why I'm with the others on saying either have a more-relaxed rating system, or don't have one at all. Some subs I've basically give up on becuase the Judges have sticks up their asses about being all nit picky making sure everything is perfectly how they want it.

    Sorry if this seems like a rant, but I just want to have a nice, enjoyable foundry/codex that makes me want to come back and keep making more and more subs.
     
  9. Jacen Novastar

    Jacen Novastar The Dark Prince
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    Pretty much everyone else has said or expressed similar thoughts of mine, so i really only have one thing to add.

    Can you break down the factory into actual subcategories? One of my major gripes about the factory of where most of us came from was that you'd have to sift through literal dozens of pages just to find things because they were only really broken down into one category each. I just think it'd be neater to have weapons put into the same subcategory as weapons, warships with themselves, fighters/shuttles in their own category and so on and so forth. It's really not that much extra work at all, and it only just makes things easier to track imo for us as members, and probably for staff too.
     
    #9 Jacen Novastar, Jul 11, 2021
    Last edited: Jul 11, 2021
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